About Me

About Me

AI Engineer — production LLM/RAG systems, 3D game engines, HCI research


Background

I'm an AI Engineer at Redbrick in Seoul, building end-to-end AI pipelines from prototype to production at scale. My work spans production LLM/RAG systems, 3D game engine development, and is grounded in an HCI research foundation.

I specialize in designing agentic workflows, building production RAG pipelines over large document corpora, and creating AI-powered interactive experiences — from natural-language-to-game generation systems to semantic caching layers that cut inference costs and latency.

Check CV Opens PDF in a new tab

Education

M.S. in Design (Human-Computer Interaction)

UNIST, South Korea • Feb 2023

Thesis: Human perception of social robot face and color expression using computational emotion models

HCI & HRI Focus Lotte Scholarship GPA: 4.0/4.3 6 Papers 4 Journals 6 Patents

B.S. in Computer Science & Industrial Design

UNIST, South Korea • 2021

Dual Degree Global UNISTAR Silver Scholarship

Certifications

Advanced RAG with Vector Databases and Retrievers

IBM

Dec 2025

ID: EYU7OGOWVZ07

RAG Vector Databases
View Credential

Vector Databases for RAG: An Introduction

IBM

Dec 2025

ID: OT04JY8IYZIO

Vector Databases RAG
View Credential

Foundation - Introduction to LangChain - Python

LangChain

Dec 2025

ID: awuzylkkbx

LangChain Python
View Credential

Gen AI Agents: Transform Your Organization

Google Cloud

Nov 2025

ID: 669UKR72W9KR

AI Agents Vertex AI Gemini Prompt Engineering
View Credential

Build RAG Applications: Get Started

IBM

Nov 2025

ID: XN68GFDRPNP9

LangChain
View Credential

Develop Generative AI Applications: Get Started

IBM

Nov 2025

ID: PQLF19WPG5DO

LangChain Python
View Credential

Three.js Journey — Certificate of Completion

Three.js Journey

Jan 2023

ID: 1538

Three.js WebGL GLSL 3D
View Credential

Principles of UX/UI Design

Meta

Mar 2023

ID: 79U4TMZE73CT

UX Web Design UI Design
View Credential

Algorithmic Toolbox

UC San Diego

Aug 2019

ID: QEHTMEDLW76K

Data Structures Algorithms
View Credential

Advanced React

Meta

Mar 2023

ID: W5MRPJBSJXDB

React.js JavaScript
View Credential

Korean Language 3rd Level

Korea University

Feb 2019

ID: 20183538

Korean Communication

Experience

AI Engineer

Redbrick, Seoul

Jul 2024 – Present
  • Designed and built an end-to-end AI game creation system (intent parsing, asset generation, scene composition, game logic synthesis) — centerpiece of a successful $1.2M government R&D grant
  • Built production RAG pipelines (LangChain, Vercel AI SDK) over 15K+ documents in ChromaDB with hybrid retrieval, query rewriting, and re-ranking — improving relevance by ~35% and reducing hallucination from 18% to 4%
  • Implemented multi-step agentic workflows (chain-of-thought, ReACT) orchestrating LLM calls across asset generation, physics config, and script authoring — handling up to 8 dependent tool calls per request
  • Designed semantic caching layers (embedding similarity-based lookup), reducing redundant LLM calls by ~40%, cutting latency from 3.2s to 0.8s, and saving ~$2K/month in API costs
  • Owned model evaluation and safety: built prompt regression harnesses, implemented output guardrails (content filtering, structured validation), and enforced policy-compliant generation

3D Frontend Engineer

Redbrick, Seoul

Jul 2023 – Jul 2024
  • Developed and scaled a browser-based 3D game engine (Three.js, WebGL, TypeScript) powering a platform with 54M+ game plays and 10M+ user sign-ups
  • Led codebase modernization of 50K+ lines from Webpack to Vite, upgraded Three.js rendering pipeline, replaced physics engine — reducing build times by ~60%, bundles by ~35%, hot-reload from 8s to under 1s
  • Refactored engine into modular, testable packages to unblock parallel development across 3 teams; wrote integration tests for scene graph and asset loading
  • Redesigned onboarding flow using session replay analysis and user interviews, increasing 7-day activation by ~25% and Day-30 retention by ~15%

Embedded Systems & HCI Researcher

DECS Lab, UNIST, Ulsan

Feb 2021 – Feb 2023
  • Wrote IoT firmware in C for ARM Cortex-M MCUs powering real-time smart sensor arrays (50+ devices, sub-ms latency)
  • Published 6 conference papers, 4 journal articles; co-filed 6 patents. First-author at IEEE RO-MAN 2023, ICROS 2022, HCI Korea 2022

Technical Skills

Languages

TypeScript Python JavaScript C/C++

AI/LLM

LangChain LlamaIndex Vercel AI SDK ChromaDB OpenAI API Claude API LLaMA Embeddings

Frontend & 3D

React Next.js Three.js WebGL Vite Node.js

Infrastructure

Docker AWS Redis CI/CD Git

What Drives Me

I'm driven by building AI systems that ship to production — from prototype to scale. Whether it's designing agentic workflows that orchestrate complex multi-step tasks, building RAG pipelines that serve real users, or engineering 3D platforms that reach millions, I believe in combining deep technical craft with human-centered design to create products that genuinely work.