My Portfolio
Recent Projects
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Publications
Academic publications in Human-Robot Interaction, HCI, and Interactive Systems -
Building an AI Copilot with RAG & Vector Search
Architecting a context-aware AI assistant for a 3D engine using Retrieval-Augmented Generation (RAG), Vector Embeddings, and OpenAI's LLMs. A deep dive into building intelligent systems that understand code context. -
Architecting a Web-based 3D Game Engine
Deep dive into building a high-performance WebGL game engine using Three.js and React. How we optimized 3D rendering, integrated WebXR, and built a scalable visual scripting system for 1M+ users. -
A Fitts Law Evaluation of Two Type Face Tracking Inputs on Electronic Devices
Research on comparison of typical Face tracking and Eye-tracking on mobile devices. This study evaluates the usability and efficiency of position-based and orientation-based head-tracking input methods for hands-free device control. -
Computational Design: Transforming Palm Lines into Art
Designing new way of seeing bioinformation. This project explores the innovative transformation of human palm lines into visually striking tree-like patterns using computational design and generative algorithms.